RedStudioScripts

RED LUCKY | REDM SCRIPT

RED LUCKY | REDM SCRIPT

€15.00

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# RedStudio - red-lucky

`red-lucky` is a VORP lucky carousel script for RedM.

## Main Features

- NPC vendor + prompt interaction

- Carousel spin animation that stops on the server-selected reward

- Reward is added instantly in inventory after spin is validated

- Spin payment with either money or gold (configurable)

- Price, rewards, labels, weights, and texts configurable in `config.lua`

## Included Rewards

- `weapon_rifle_elephant`

- `weapon_rifle_springfield`

- `weapon_pistol_m1899`

- `weapon_pistol_volcanic`

- `weapon_revolver_doubleaction_gambler`

- `weapon_revolver_navy_crossover`

- `ammo_box_pistol_express`

- `ammo_box_pistol_split_point`

- `ammo_box_pistol_velocity`

- `ammo_box_repeater`

- `ammo_box_revolver_splitpoint`

- `ammo_box_rifle_explosive`

## Dependencies

- `vorp_core`

- `vorp_inventory`

- `oxmysql`

## Installation

1. Place folder in:

   - `resources/[redstudio]/red-lucky`

2. Ensure dependency order in `server.cfg`:

```cfg

ensure vorp_core

ensure vorp_inventory

ensure oxmysql

ensure red-lucky

```

3. Restart resource/server:

```cfg

restart red-lucky

```

## Notes


- Items are expected to already exist in `items` table.

- Missing non-weapon reward items are auto-created in `items` on resource start.

- If new items were auto-created while server is running, restart `vorp_inventory` once to refresh its item cache.

- Currency type IDs follow VORP standard: `0 = money`, `1 = gold`.

- Reward chances are controlled via `weight` in `Config.Rewards`.

- If player cannot carry the selected reward, spin is rejected and payment is not taken.
 

Video : Red Lucky - RedM Script for Prizes
**Discord : **

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